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Embedded and IoT

Embedded software is computer software, written to control machines or devices that are not typically thought of as computers, commonly known as embedded systems. It is typically specialized for the particular hardware that it runs on and has time and memory constraints. This term is sometimes used interchangeably with firmware.

A precise and stable characteristic feature is that no or not all functions of embedded software are initiated/controlled via a human interface, but through machine-interfaces instead.

Manufacturers build embedded software into the electronics of cars, telephones, modems, robots, appliances, toys, security systems, pacemakers, televisions and set-top boxes, and digital watches, for example. This software can be very simple, such as lighting controls running on an 8-bit microcontroller with a few kilobytes of memory with the suitable level of processing complexity determined with a Probably Approximately Correct Computation framework (a methodology based on randomized algorithms). However, embedded software can become very sophisticated in applications such as routers, optical network elements, airplanes, missiles, and process control systems.

Wikipedia

Internet of things (IoT) describes physical objects that are embedded with sensors, processing ability, software, and other technologies that connect and exchange data with other devices and systems over the Internet or other communication networks. The field of IoT encompasses electronics, communication, and computer science engineering. “Internet of things” has been considered a misnomer because most devices do not need to be connected to the public Internet; they only need to be connected to a network and be individually addressable.

The field has evolved due to the convergence of multiple technologies, including ubiquitous computing, sensors, embedded systems, and machine learning. Traditional fields of embedded systems, wireless sensor networks, control systems, and automation independently and collectively enable the Internet of things.

Wikipedia